Armor (shield), rare (requires attunement)

A shield that doesn't feel like power, but feels immovable.

- you gain an extra +1 AC
- when you or an ally within reach would take damage, reduce it by 1d10+your proficiency bonus by using your reaction. you can use this as many times as your proficiency bonus per short rest.
- when you dont move on your turn, gain advantage on the next saving throw.

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Bonus: Armor Class

Previous Versions

Name Date Modified Views Adds Version Actions
4/21/2026 7:44:30 PM
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AarenHallvorson

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