Weapon (antimatter rifle), rare

The Balor's fist is a futuristic rifle, spanning four feet when not activated, The Balor's fist requires one action to activate. When this activation occurs, the Balor's fist becomes a structure in size equal to a gargantuan creature. It appears to be a large rectangular, airship like cannon. With a small room atop it. In in this room there is a control console capable of controlling the cannon. A dc 17 intelligence check is required to learn the use of each utility on the console. There are a total of 7 utilities on the console. 1; A large button with a hinged glass case over it, on a successful check, the player learns that the button is in fact, a button which will teleport all entities out of the structure and return the structure to the form of a rifle. Button 1 is the activation trigger when on the rifle. The gun can be activated 1d12-1d10 times before losing the ability to become activated. To activate the gun button 1 in rifle form(trigger) and button 2 in rifle form(charge trigger) located above trigger. Must be pressed alternately 3 times. 2; A small lever which prepares the attack crafting system it is locate on the ceiling directly above the first button, hanging down 2 feet. It is the charge trigger located directly above the trigger in rifle form. Button 3; a small button which creates prepares an eldritch mimicry of a Balor's longsword attack in the form of a very large energy ball located on the structures runway like barrel located besides Button 1, on its right, Button 4; a button which creates a mimicry of the Balor's whip attack which appears as a glowing purple ball of energy on the structures runway like barrel. 5; A shoot like hole in the console which takes the ingredients required per attack, longsword attack 170gp, 1 longsword, 1 large copper cannon ball. Whip attack, 1 small flexible object a minimum of 3 feet in length 170gp, a large copper cannon ball. Fire aura, 1 match 170gp one copper cannon ball. 6; a large magical display and telescope, which allows you to target a visible creature within 600 feet of the barrel for an attack. 7; A rotating lever with a trigger. Used for rotating barrel and aiming mechanisms and firing at a target by pressing trigger. Attack deals damage equal to the Balor's attack that is being mimicked. In rifle form The gun functions as an antimatter rifle with infinite ammo an no safety. can be fired by pressing button 1(trigger) alone. 

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Range, Two-Handed, Ammunition (Firearms), Reload, Sap

DndLearn

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