Armor (plate), artifact (requires attunement by a Lawful Alignment)

Divine Armor. You have resistance to damage while you wear this armor. Additionally, you can use an action to make yourself immune to damage for 10 minutes and also gain the following effects:

Hastened. Until this effect ends, your speed is doubled and gain a +2 bonus to AC, have advantage on Dexterity saving throws, and gain an additional action on each of your turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

Enlarged. Your size doubles in all dimensions, and your weight is multiplied by eight. This growth increases your size by one category-- from Medium to Large, for example. If there isn't enough room for you to double your size, you attain the maximum possible size in the space available. Until the spell ends, you also have advantage on Strength checks and Strength saving throws. Your weapons also grow to match its new size. While these weapons are enlarged, the your attacks with them deal 1d10 extra damage.

When these effects end, you take a level of exhaustion, as a wave of lethargy sweeps over you. Once this special action is used, it can't be used again until the next dawn.

Vorpal Summons: As a bonus action you can summon a Vorpal Sword to your hand for 10 minutes. Once this special effect is used it cannot be used again till after a short or long rest.

Divine Shield: As a Reaction this shield appears and remains for 10 minutes raising your armor class by 5, and it produces a 10ft cube of bright light that is centered on and moves with you, this light is considered sunlight and does 5d12 radiant damage to any hostile creature it touches. This effect destroys any undead, fiend, or devil with a challenge rating lower than your level instantly. Once this special action is used, it can't be used again until the next dawn.

Divine Call to Arms: As an action you can summon a number of Deva to aid you in battle equal to your level divided by 5, minimum 1, until the fight ends or it reaches 0 health. Once this special effect is used it cannot be used again until the next dawn.

Fatal Drive. While attuned to this armor you cannot be killed during battle, you continue to track damage taken, but remain conscious and able to fight until the battle ends. At the end of battle you are subjected to any damage you received after reaching 0 health, if this damage exceeds your maximum health you die. 

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Bonus: Armor Class, Resistance: All, Immunity: All, This Armor was created by a Celestial called Abaddas to do battle with a dark entity called the Void. This armor has a armor class of 21 and cannot be destroyed., Lawful Alignment, Buff, Combat, Warding, Str. 15 Required, Stealth Disadvantage

Item Tags: Buff Combat Warding

BrassDTV