Weapon (dagger), legendary (requires attunement by a During a short rest in a dimly lit room, sit silently, attempting to "feel" the darkness within the dagger.)

While attuned to this weapon, you have Disadvantage on Intelligence, Wisdom, and Charisma saving throws.

While attuned to this weapon, you can cast the Agatha's Touch spell. After you cast the spell, you can't cast it again in this way until the next dawn.

Agatha's Tough
Level 3 Necromancy (Sorcerer, Warlock, Wizard)

Casting Time: Action
Range: Self
Components: V, S
Duration: Instantaneous

The touch of your shadow-wreathed dagger can siphon life force from others to heal your wounds. Make a melee attack against one creature within reach. On a hit, the target takes 1d4+5 Piercing damage plus 3d6 Necrotic damage, and you regain Hit Points equal to half the amount of Necrotic damage dealt.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: During a short rest in a dimly lit room, sit silently, attempting to "feel" the darkness within the dagger., Finesse, Light, Thrown, Nick

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