Wondrous Item, artifact (requires attunement by a Requries Attunement by a Spellcaster)

An old amulet, its cord made of woven plant fibers, small effigys of animals, such as skull of small animal, claws of predators, small flowers of rocks, and shells, and at the front a collection of thorns in a lattice pattern.

Once per Long Rest you can cast a Spell from the Druid Spell List, of a level equal to your Highest Level Spell Slot without expending a Spell Slot.

Once per Long Rest you can use the Druid's Wild Shape Feature.

Once per Long Rest you may perform one of the Druidic Rituals listed below, the Ritual takes 1 Hour to perform, the ritual says the components it requires, and it consumes them when used, targets of your Rituals must be within 100ft of you when you peform the Ritual;

  • Ritual of the Earth: (Requries a Bone of a Herbivore, 1 lbs of Sage, a Fire) You burn the sage and bone in a fire, until the boens splinter and crack, and the sage is burnt to ash, when finished you bury the bones, you and up to 5 Creatures of your choice gain you level multiplied by 5 increased Maximum Hit Points, and Resistance to Bludgeoning, Slashing and Piercing Damage for 12 hours.
  • Ritual of the Beast: (Requires 1 pint of Blood of a Carnivore, 6 Claws or Fangs or a Predatory Creature) You submerge the Claws in blood until they are stained red with blood, turning them into totems, you each Creature holding one of these totems deals an additional amount of Magical Slashing Damage equal to your level D6 on each Attack they make. The totem lasts 12 Hours.
  • Ritual of the Spirit: (Requires 1 lbs of Cedar Wood, 1 lbs of Thyme, 1 Clay Pot) You place the cedar wood in the pot and set it aflame, and burn the Thyme atop it, breathing in the smoke you are up 5 Creatures of your Choice Gain +2 to Saving Throws for 12 hours.
  • Ritual of the Body: (Requires 1/2 lbs of straw or grass or twigs, 1/4 lbs of fabric) You make an effigy of you and up to 5 Creatures, these effigys last for 12 hours, while Creatures have those Effigys they have an additional 10ft of movement Speed and +1 AC.

Notes: Requries Attunement by a Spellcaster

Previous Versions

Name Date Modified Views Adds Version Actions
4/25/2026 3:35:45 PM
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4/25/2026 3:43:00 PM
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Zylithe

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