Armor (shield), rare (requires attunement by a The shield resonates strongest with those who stand as protectors of others, embodying an unyielding will in the face of danger. Requires attunement by Valkarr Lifekeep.)

While wielding this shield, you gain an AC bonus of +1 in addition to the Shield’s normal bonus to AC.

Mark of Defiance (Awakened).
When you hit a creature with a melee attack, you can mark it until the start of your next turn. While marked, the creature has disadvantage on attack rolls against targets other than you.

You can only have one creature marked at a time. If you mark a new creature, the previous mark ends.

Unyielding Presence.
Creatures you have marked cannot willingly move farther away from you unless they succeed on a Wisdom saving throw against your spell save DC. On a failure, their speed becomes 0 until the end of their turn.

As Valkarr’s resolve hardened through battle, the shield answered in kind. No longer a quiet presence, it began to radiate purpose—each strike of his weapon reinforcing an unspoken command: face me.

It was in the heat of battle, surrounded and unyielding, that the power within the shield awakened. Not through divine blessing alone, but through Valkarr’s refusal to yield even when overwhelmed. His will became law upon the battlefield.

The dragon’s form now burns brighter across the shield’s surface, its gaze fierce and watchful. The shield no longer waits—it enforces.

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Bonus: Armor Class, The shield resonates strongest with those who stand as protectors of others, embodying an unyielding will in the face of danger. Requires attunement by Valkarr Lifekeep.

StoicSilence

Comments

Posts Quoted:
Reply
Clear All Quotes