Weapon (longsword), rare

The target must make Con save DC16 if failed takes 4D8 poison damage if they succeed they take half damage.

make second Con save DC13 target starts vomiting and has a disadvantage on attack rolls and saving throws and is considered poison taking an additional 2D4 poison damage at the start of their turn until they make the save each round.

makes third Con save DC 11 if the fail target gets a point of exhaustion. 

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Poison, Poisoned, Versatile, Sap

Zendrix

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