Wondrous Item, very rare (requires attunement by a humanoid character)

The four-leaf clover is a rare mutation of the common three-leaf clover that has four leaflets instead of three.

This green and white four-leaf clover glistens in the sunlight, a small pin on the back allows you to affix it on your lapel like a brooch and bask in its beauty.

You gain inexplicable luck that seems to kick in at just the right moments.

Good luck.

Luck Points. You gain 1d4 luck points.

Advantage. Whenever you roll a d20 to make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined spending 1 Luck Point to give yourself Advantage on the roll.

Disadvantage. When a creature rolls a d20 for an attack roll against you, you can spend 1 Luck Point to impose Disadvantage on that roll.

If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled.

When you use your luck points, roll 1d4 two times:
The first to determine how many days it will take to regain the luck points: 1d4 days
The second to determine how many luck points you get back: 1d4 luck points



Notes: I got this from a real life Leprechaun!, humanoid character

timbillybob

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