Weapon (dagger), legendary (requires attunement)

You gain a +1 bonus to attack and damage rolls made with this weapon

Martial Fluidity: Once per turn, as a free action you can change this weapons form to any bladed melee weapon, in the weapons current state roll a d10 and consult the table below

d10 Form Damage Properties
1 Dagger 1d4 Finesse, Light, Thrown (20/60)
2 Shortsword 1d6 Finesse, Light
3 Rapier 1d8 Finesse
4 Spear 1d6 Thrown (20/60), Versatile ($1d8$)
5 Longsword 1d8 Versatile ($1d10$)
6 Battleaxe 1d8 Versatile ($1d10$)
7 Greatsword 2d6 Heavy, Two-Handed
8 Glaive 1d10 Heavy, Reach, Two-Handed
9 Halberd 1d10 Heavy, Reach, Two-Handed
10 Master’s Choice — Choose any form from this table.

 

When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 of the weapons damage. Then roll another d20. If you roll a 20, you destroy one of the target's limbs, with the effect of such loss determined by the GM. If the creature has no limb to destroy, you destroy a portion of its body instead.

Stance Change: As a bonus action while wielding this weapon, you can switch to one of the following stances. You can use this feature a number of times equal to your Constitution modifier (minimum of 1), and you regain all expended uses when you finish a short or long rest.

- Defensive - You gain a +1 bonus to your AC, when a creature misses you with a melee attack you can use your reaction to make an attack against the creature that missed you with disadvantage

- Offensive - Your attacks score a critical hit on a 19 or 20, furthermore when you hit  a creature with a critical hit the creature takes an additional 1d8 damage

- Mobile - Your walking speed increases by 10 feet and all opportunity attacks against you are made at disadvantage

 

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Slashing, Maximize Weapon Damage, Damage, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Combat

matthewsarkes

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