Imbued with the flames of the Eternal Forge, it matches the rage of the one who wields it, recalling the destruction reaped in the war of Avantis. The maul uses raging flame to obliterate and incinerate those who stand in its wielders path.
Once per long rest, you can ignite the Eternal Flame to add an additional 2d6 fire damage (increases to 3d6 at level 9, 4d6 at level 14) to your attacks until the end of your turn.
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, barbarian, Damage, Combat, Heavy, Two-Handed, Topple
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