This mace was created by the Legendary Fabricator. Archmage Nord, for the Dwarven Cleric and Head of the Church of the God's Eye. It may only be wielded by the head of that church. 20,000 gold worth of jewels and a substantial amount of the Archmage's blood went into this master work. It is beautiful and awe inspiring.
You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon.
Intelligence: 17 Ego: 29 (Ego score for the wielder = Int. + Cha. + Level. Ego is reduced by 1 each time the wielder takes a HD of Damage.)
Communication: Speech and telepathy. Speaks Common and Dwarven. Reads Languages, Maps, and Magical Writings.
Special Purpose: Build the world’s greatest faith and punish evil cultists.
If a Bane is within 30’ the mace glows radiantly.
Bane 1: Evil Clerics and Evil Giants (Bane gains a cumulative -1 attack modifier for every direct hit (fades after 1 day))
Bane 2: Intelligent Undead (Berserker fury when facing bane; ego check or wielder gains +4 Strength and Stamina for 2d6 rounds, then is exhausted at -4 Strength and Stamina for 1d6 turns thereafter)
Bane 3: Drow (Beacon of hope; allies within 100’ engaged in battle against bane gain +2 bonus to all saving throws and ability checks)
*Power 1: Great strength. Wielder’s Strength is increased by +4 while wielding this.
Power 2: Radiant flame 3/day. Duration 6 rounds. Inflicts additional 1d6 radiant damage and ignites targets with radiant fire. (Dex. save to avoid; DC = 1d10+5).
Power 3: Crippler. Critical hits do triple damage
*Power 4: Blessed. Additional +1d4 bonus to attack rolls.
Power 5: Magic resistance. All spells directed specifically at the wielder suffer a -2 to spell attack rolls and/or Spell save DCs.
*these bonuses should be applied when equipped.
Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Melee Attacks, Bonus: Melee Weapon Attacks, Damage: Radiant, Bonus: Strength Score, Lawful Good Cleric and Head of the Church of the God's Eye., Sap
Previous Versions
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4/29/2026 5:41:13 PM
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Coming Soon
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