Axiom is a longsword of impossible, shifting form. Its blade cycles endlessly through appearances — crystalline and translucent one moment, deep void-black the next, then rippling with quiet elemental energy. No two observers ever describe it the same way. It hums faintly when held, a sound less heard than felt, like a thought forming just below conscious awareness.
Axiom is sentient. It will let you know.
Attunement Axiom chooses its wielder as much as its wielder chooses it. To attune, the bearer must spend 1 hour in quiet meditation holding the blade. During this time Axiom will speak. If it finds the bearer's mind acceptable, attunement completes. If not, the blade goes silent and cannot be attuned by that creature for 7 days. Axiom cannot lie to its attuned wielder.
Bonded Weapon While attuned, Axiom grants a +3 bonus to attack and damage rolls. It uses the wielder's Charisma modifier for attack and damage rolls instead of Strength or Dexterity.
Shifting Form As a free action, Axiom shifts its damage type between slashing, piercing, fire, cold, lightning, or psychic. Its appearance shifts accordingly.
Wild Magic Surge After each successful hit, roll a d6. On a 1, a Wild Magic Surge triggers. If Axiom is in Bonded state the surge affects the wielder. If Axiom is in Independent state the surge affects Axiom. Roll a d12 on the following table:
| d12 | Effect |
|---|---|
| 1 | Target rolls a DEX save DC 10 + DEX modifier or takes the attack's damage bypassing AC |
| 2 | All creatures within 10ft make a DC15 CON save or take 2d6 force damage |
| 3 | Gain advantage on all INT, WIS, and CHA checks for 1 minute |
| 4 | You and the target instantly swap positions |
| 5 | Gain temporary HP equal to damage dealt |
| 6 | Take 1d6 psychic damage and lose bonus damage until start of next turn |
| 7 | Movement speed doubles until end of turn |
| 8 | Target makes a DC15 WIS save or is frightened until end of their next turn |
| 9 | No bonus damage until start of next turn, gain +2 AC as compensation |
| 10 | Next attack against the target is an automatic critical hit |
| 11 | The attack hits twice, roll damage twice |
| 12 | Next attack against the target is an automatic critical hit |
Bonded Companion Axiom is more than a weapon. It is a companion, an advisor, and occasionally an argument waiting to happen. Its full creature stat block is listed separately under Axiom (Construct).
As a bonus action the wielder may release Axiom into Independent state, where it acts on its own initiative as a separate creature using its full stat block. While Independent, Axiom hovers and acts autonomously. It can return to Bonded state as a free action on the wielder's turn, or on its own turn using its Recall bonus action. While in Bonded state Axiom does not act independently but its analytical observations are communicated telepathically to the wielder at all times.
Sentience Axiom has an Intelligence of 18, Wisdom of 16, and Charisma of 14. It communicates via telepathy with its attuned wielder at unlimited range on the same plane. It speaks in calm, precise sentences. It does not use contractions. It has opinions about everything and will share them unprompted. It is not cruel. It is merely thorough.
If a conflict arises between Axiom and its wielder, the wielder must succeed on a DC14 Charisma contest or Axiom triggers a Wild Magic Surge of its own volition, rolled as normal.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: "See Axiom (Construct) stat block for Independent state rules. Wild Magic Surge ownership determined by current state.", Axiom chooses its wielder as much as its wielder chooses it. To attune, the bearer must spend 1 hour in quiet meditation holding the blade. During this time Axiom will speak. If it finds the bearer's mind acceptable, attunement completes. If not, the blade goes silent and cannot be attuned by that creature for 7 days., Versatile, Sap
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