This automatic light crossbow is a repeating crossbow that has a 10 round cylinder which revolves around a central axis. As the cylinder rotates to the next bolt, it's spring is loaded into a firing position. Pulling the trigger releases the tension in the bow string firing the bolt, then automatically rotating the cylinder to load another cross bolt into firing position and drawing the bow string back to the cocked and loaded position.
Multi-attack (aka: full-auto mode): Roll 2 dice for multi attack with Crossbow. 1st die for first volley 2nd for 2nd volley
Misfire Number: 1-3 on the Attack roll.
Reload Number: 10 shots fired since last reload.
Reload - The weapon can be fired a number of times equal to its Reload Number (10) before the wielder must spend 1 Action or Bonus Action, to Reload. You must have one free hand to reload this crossbow.
Misfire - Whenever the crossbow is fired in a way that requires an Attack Roll, if the attack roll is equal to or lower than the Misfire Number (1-3) , the weapon Misfires, the attack misses, and it cannot be used to attack again until an Action and successful Tinker's Tools Ability Check (DC = 8 + Crossbows Misfire Score) is used to repair and clear the weapon. Should the Tinker's Tools check fail, the weapon is considered broken and must be repaired out of combat at half the cost of the weapon (or DM's discretion)
Proficiency with a Light Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Ignore Weapon Property: Loading, Proficiency: Crossbow, Light, Ammunition, Loading, Range, Two-Handed, Slow
Comments