A rough but ingenious creation, this necklace is strung with imperfect arcane beads. Each bead holds raw magical energy, but the structure is unstable—spells drawn from it can twist, surge, or spiral out of control.
The more power pushed through it, the more likely something goes wrong.
Charges (Beads)
- The necklace can hold up to 9 beads (charges)
- Each bead represents 1 spell level
- The necklace is given with 2 beads already installed
Storing Spells
While holding the necklace, you can cast a spell into it:
- The spell is stored instead of taking effect
- It consumes beads equal to the spell’s level
- The necklace can store any spell level
⚠️ Unstable Arcane Build-Up
Each time you cast a spell from the necklace, instability increases.
Wild Chance
- Each bead used = +2% Wild Chance
- This chance is cumulative throughout the day
- Resets at dawn or after a long rest
Wild Surge Trigger
- Roll 1d100 when casting a stored spell
- If the result is ≤ current Wild Chance, a surge occurs
💚 Support / Healing / Buff Surge (d12)
Punishment only — no direct damage
| d12 | Effect |
|---|---|
| 1 | Target Shift – Spell affects the nearest creature to the intended target (right → left priority) |
| 2 | Spell Collapse – Spell has no effect, you are Silenced until end of your next turn |
| 3 | Arcane Lock-Up – Spell works, you are Stunned until end of your current turn |
| 4 | Power Drain – Spell works, you gain 1 level of exhaustion |
| 5 | Blind Surge – You are Blinded until end of your next turn |
| 6 | Binding Feedback – You are Restrained until end of your next turn |
| 7 | Terror Spike – You are Frightened of the nearest creature until end of your next turn |
| 8 | Forced Push – You are pushed 15 ft directly away from the target |
| 9 | Position Swap – You swap positions with the target |
| 10 | Collapse – You fall Prone and cannot take reactions until your next turn |
| 11 | Spell Mutation – Replace spell using Support Mutation Table |
| 12 | Cascade Failure – Apply two results on this table (reroll duplicates) |
💚 Support Mutation (d12)
Spell is fully replaced — same level required
| d12 | Spell |
|---|---|
| 1 | Cure Wounds |
| 2 | Healing Word |
| 3 | Shield of Faith |
| 4 | Bless |
| 5 | Aid |
| 6 | Lesser Restoration |
| 7 | Enhance Ability |
| 8 | Protection from Evil and Good |
| 9 | Heroism |
| 10 | Sanctuary |
| 11 | Warding Bond |
| 12 | Prayer of Healing |
🔥 Offensive / Damage Surge (d12)
Always resolves, never fully fails
| d12 | Effect |
|---|---|
| 1 | Backlash – You take ½ the damage dealt |
| 2 | Target Shift – Hits the nearest creature to target (right → left priority) |
| 3 | Centered Cast – Origin becomes you instead |
| 4 | Double Hit – Also hits the nearest creature to target |
| 5 | Reduced Power – Damage halved |
| 6 | Overload – Damage is maximized, you take 1d6 force per spell level |
| 7 | Chain Strike – Hits additional creatures equal to the spell’s level |
| 8 | Multi-Strike Overload – • Single target → hits spell level additional creatures • AoE → radius doubled |
| 9 | Delayed Blast – Resolves at end of your turn |
| 10 | Spell Mutation – Replace spell using Offensive Mutation Table |
| 11 | Arcane Pull – Target pulled 15 ft toward center before damage |
| 12 | Cascade Surge – Apply two results (reroll duplicates) |
🔥 Offensive Mutation (d12)
Spell is fully replaced — same level required
| d12 | Spell |
|---|---|
| 1 | Magic Missile |
| 2 | Chromatic Orb |
| 3 | Guiding Bolt |
| 4 | Scorching Ray |
| 5 | Shatter |
| 6 | Fireball |
| 7 | Lightning Bolt |
| 8 | Melf’s Acid Arrow |
| 9 | Inflict Wounds |
| 10 | Cone of Cold |
| 11 | Blight |
| 12 | Ice Storm |
Notes: Only a creature capable of casting spells can store or cast spells using this item Arcane Beads (Upgrades) Each bead increases capacity by +1 Maximum: 9 beads total 💰 Cost: 900 gp per bead ⚠️ Availability Beads are limited Only 1–2 available at a time Restock is DM controlled, Spellcaster, Damage, Combat
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