A crackling, prismatic fluid that hums with unstable arcane power.
You may drink this potion as a bonus action. You enter an arcane overdrive for 1 minute. While active, you gain the following effects:
• Your spell save DC and spell attack rolls gain a +2 bonus
• Once per turn when you deal damage with a spell, you deal an extra 1d10 force damage
• when you cast a spell of 1st–5th level, you may treat it as if cast using a spell slot one level higher (max 5th level) a single time within the span of the potions effects.
• You have advantage on Constitution saving throws you make to maintain concentration
When the effect ends, you:
• Take 6d10 necrotic damage that ignores resistance and immunity
• Gain 2 levels of exhaustion
• Must succeed on a DC 15 Constitution saving throw or drop to 0 hit points and begin making death saving throws
Once you drink this potion, you can’t benefit from another Arcane Overdrive Elixir for 7 days.
Notes: Damage, Buff, Combat, Consumable, Combat Potion
Previous Versions
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