Wondrous Item, artifact (requires attunement by a resting period of at least one hour spent with the item.)

An ornate silver amulet held by a fine chain and set with a heavy spherical cut gem holding a dark blue liquid inside constantly ebbing and falling as if it were a wave.

You learn the Shape Water (Cantrip) - Costs no Charges.

Daily at dawn this item regains 1d4 charges to a maximum of (4 charges)

Expending one charge of this item you can cast the following spells without the need of a spell slot at the their original level (you cannot cast them at a higher level)

- Create or Destroy Water - (Costs 1 Charge)

- Tidal Wave - (Costs 2 Charge)

Control Water - (Costs 4 Charge)

Cursed:

This item is cursed and only becomes apparent upon attunement or casting the Identify spell on it. Upon expending a charge of this item the character must make a Wisdom Saving Throw DC14 or receive one Curse accumulating to a maximum of (3 Curses). The following conditions are applied and accumulate the more Curses are added.

Curse: 1 - You begin to forget things as your mind becomes cloudy, receive -1 to your Intelligence Modifier.

Curse: 2 - Your mind is filled with thoughts of an all consuming sea, receive Disadvantage on all Intelligence and Wisdom Saving Throws and Checks.

Curse: 3 - You cannot fully sustain yourself without being near water any longer, Until this level of curse is withdrawn whenever you heal you must always take the lowest possible rolls. If the healing affect does not constitute a roll to calculate you will always receive half the healing done.

- The following conditions of Curse 3 are negated if you are standing or interacting with at least 10 gallons or more of water.

- While in 10 gallons or more of water you heal 1d4 at the start of your turn as your body reconstitutes itself consuming 10 gallons per turn.

Removal: Curses can only be removed by one level at a time by the following spells: 

- Remove Curse

- Greater Restoration

The curse upon this item can be removed but at the cost of it's magic and abilities.

Notes: resting period of at least one hour spent with the item., Creation, Control, Combat, Jewelry

Previous Versions

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Item Tags: Creation Control Combat Jewelry

ThePwnrMan

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