You have a +3 bonus to attack and damage rolls made with this magic weapon.
Phantasmal Reach - As a bonus action, you can expend 2 charges to cause the blade to manifest a towering, translucent echo. For 1 minute, the axe grows 10 feet in size, increasing your reach by 10 feet and dealing an extra 2d6 damage on a hit.
Astral Tether - When you hit a creature with a melee attack, you can expend 1 charge to anchor their soul. The target must succeed on a DC16 Charisma saving throw or have its movement speed halved and be unable to teleport or travel to another plane until the start of your next turn.
Sever the Silver Cord - When you score a critical hit, you can expend 2 charges to send a devastating shockwave through the strike. The target must succeed on a DC16 intelligence saving throw or be Stunned until the end of its next turn.
Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Immediately attunes to chosen Dwarf, Damage, Combat, Versatile, Topple
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