This sword was forged in the final days of the Order of Dragon Riders, when the world had begun preparing for the possibility that Theridyn himself might one day need to die. It was never intended for kings, champions, or armies. Its purpose was singular and terrible: to be placed in the hands of Lady Riella should she ever be forced to strike down the man she loved.
The blade was fashioned from the scales of Durraegon himself and tempered within the furnaces of the Afterlife by the leave of Aethus, Lord of Death. No mortal forge could withstand its making, and no ordinary steel could survive what was poured into it. The sword was born with divine intent — not merely to kill gods, but to unmake them. Its history reads less like a record of war and more like a list of extinctions. Three high-ranking demigods are confirmed to have fallen to its edge, their souls severed beyond even divine restoration. The Guardian Spirit of Icepyre was cleaved apart beneath its wrath. Entire Laegunan populations across several continents were reduced to ash and silence in campaigns where the sword was drawn. Yet its most infamous deed remains the slaying of Arryk and Kjordyn, the twin sons of Usklepios — the dreaded Sons of War. Chroniclers claim the heavens shook when the brothers fell, and that their deaths marked the first time the gods themselves understood fear.
Legends surrounding the blade claim it possesses enough power to kill even Elder Gods, though none have dared test the truth of it. The sword is also said to magnify godspeech spoken through it, turning divine words into catastrophic force capable of reshaping battlefields, sundering fortresses, or silencing lesser immortals outright. Set within the pommel rest three sacred stones kissed by Nyma, radiant with ancient arcane power. To spellcasters, they function as living reservoirs of energy — wells from which magic may be drawn in moments of desperation. The wielder may grant the blessing of these stones to allies at will, dividing their power as they see fit. Though depleted with use, the stones refill at dawn, or immediately upon the death of a divine being at the blade’s hand, as though the sword itself feeds upon the fading essence of gods.
Features:
- This weapon can only be drawn in the presence of a divine being and will always return to its sheath once it is no longer in divine presence.
- You gain a +5 bonus to attack and damage rolls made with this magic weapon.
- When you hit a Divine Being with this weapon, it takes an extra 4d12 points of radiant or necrotic (your choice) damage.
- This weapon has three charges that fully reset after the sword is used to kill a divine being, or at every dawn. Each charge can be used to give the user or any allied spellcaster an extra spell slot.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Damage: Additional, Damage, Combat, Versatile, Sap
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