This anchor is on a 30 ft. chain. As a bonus action, you may throw the anchor. If you attempt to throw it more than 15 feet, you must make a strength check with a DC of half the distance you're throwing the anchor.
You may cast self-centered spells centered on the anchor, as if it were yourself.
You may pull the anchor back towards yourself, but it costs double the movement speed as moving yourself.
Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Sorcerer, Warlock, or Wizard, Light, Slow
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