Armor (leather), rare (requires attunement)

While donning this armor the user gains a base AC without a Dexterity bonus. However, the user gains temporary hit points equal to their character level plus their dexterity modifier.  If the user is proficient in the armor, they can add their proficiency bonus to the temporary hit points. The temporary hit points are regained if the user spends 1 hour repairing the armor. The user can repair the armor with the appropriate magic, materials, skills, and/or tools. Temporary hit points do not stack. If another effect grants the user temporary hit points, the user must go with the total given by that effect, using that total as the armor's new durability.

Temporary Hit Points = Character Level + Dex Mod. + Prof.(if applicable)

 

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

Notes: Bonus: Temporary Hit Points

AnthonyPanics

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