Weapon (greataxe), legendary (requires attunement by a Barbarian)

You gain a +2 bonus to attack rolls and damage rolls made with it. When you attack a creature with the axe and roll a 20 on the d20 for the attack roll, the axe deals an extra 12 Slashing damage.

The axe has the Thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 Slashing damage, or an extra 2d8 Slashing damage if the target is a creature of the Monstrosity type. Immediately after hitting or missing, the weapon flies back to your hand.

Gifts of the Warlord: While attuned to the axe you gain the following effects:

Heart of Rage: Your Constitution increases by 2, to a maximum of 24. You have proficiency in Athletics and Intimidation and you regain 1d6 hit points at the start of your turn if you have at least 1 Hit Point.

Darkvision: You gain Darkvision with a range of 60 feet. If you already have Darkvision, its range increases by 60 feet.

One with the Axe: You have immunity to Slashing damage.

Sharpened Edge: When you hit an object with the axe, the object takes the maximum amount of damage possible.

Insatiable Rage: While holding the axe if you use a Bonus Action to enter Rage your Brutal Strike deals an additional 1d12 of Slashing damage. While in this Rage, any Action, Bonus Action or Reaction made to do anything besides damaging an enemy is done so with disadvantage.

Trials of the Warlord: If you roll a 1 on a d20 to deal damage you must make a DC 15 Intelligence Save or take 4d8 Psychic damage and drop the Axe. Intelligence checks you make will be done so with Disadvantage, you are also vulnerable to Psychic damage.

Curse: The axe bears a curse that affects any nonorc that becomes attuned to it. Even if the attunement ends, the curse remains. With each passing day, the creature's physical appearance and stature become more orclike. After seven days, the creature looks like a typical orc, but the creature neither loses its racial traits nor gains the racial traits of a dwarf. The physical changes wrought by the axe aren't considered magical in nature (and therefore can't be dispelled), but they can be undone by a Wish spell.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage: Slashing, Damage: Slashing, Damage: Slashing, Bonus: Constitution Score, Proficiency: Athletics, Proficiency: Intimidation, Sense: Darkvision, Immunity: Slashing, Barbarian, Combat, Cursed, Heavy, Two-Handed, Cleave

Previous Versions

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Item Tags: Combat Cursed

TeshiDND

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