Armor (shield), artifact

Forged from the shell of an impossibly massive Hercules beetle and infused with Myciel’s evolving fungal symbiosis, the Bastion Scarab is both living organism and defensive weapon. Thick black-green chitin plates overlap across the shield’s surface, while faint fungal veins pulse beneath the shell like a heartbeat.
When awakened, the shield partially unfolds, revealing translucent wing covers and vibrating flight organs that allow it to hover and reposition itself around its wielder.
While holding this shield, you gain a +3 bonus to AC.

Living Flight
The Bastion Scarab has a flying speed of 30 feet while wielded.
As part of your movement on your turn, the shield may detach your arm and orbit you or a nearby ally, protecting one person.

Chitinous Ram
As a bonus action, you command the Scarab to launch itself at a creature within 20 feet.
Melee Spell Attack: use your spell attack modifier to hit.
On a hit, the target takes:
2d8 + your Wisdom modifier bludgeoning damage
and must succeed on a Strength saving throw against your spell save DC or be pushed up to 10 feet away.
After the attack, the Scarab returns to its defensive position.

Symbiotic Aggression
While your Symbiotic Entity feature is active:
The Scarab’s flying speed increases to 40 feet.
The Ram attack deals an additional 1d8 acid damage.

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Bonus: Armor Class, Set: Speed (Flying), Combat, Warding

Item Tags: Combat Warding

Dog7149

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