Wondrous Item, varies (requires attunement by a An Agent of the Bastion)

This official employee uniform is what is used to showcase an individual as a member of the Bastions of Styx. These suits were tailored made by some of Pandora's elite seamstresses and designers as well as reinforced by Pandora's arcanist. The purpose of the suit is to excel in practical usage of it's wearers and to be utilized in a way that helps Agents when deployed. It's also been designed to be rather eye-catching so as to not just be simple cloth worn.

 
As an Agent progresses through the ranks, their Formalwear can be submitted to the bureau for further enchantment and enhancement. Further proof of an Agent's dedication to the cause and Pandora as a whole. The Formalwear is made sleek enough that it can be worn underneath a set of armor and adjusts itself, like any other piece of magical clothing, to fit any and all Agents.

Uncommon Tier (5-8) 

At this tier, the suit provides an Agent with an additional +1 to their AC with the suit having been stitched together with several layers of light-weight carbon fibers to increase an Agents durability in the field.

Due to Pandora's infamous reputation as an advanced civilization of Demons and Devils; the suit as a symbol of the city's might provides its Agents with an advantage in Charisma (Intimidation) and Charisma (Persuasion) checks when carrying out interrogations, investigations, and negotiations.

Agents who are seen wearing this suit are granted a range of authority within regions of Hell, and other similar regions, that are participating members in the bureau.

Rare Tier (9-12) 4 M3 Cloth 3 M3 Magica

At this tier the suit retains all the previous benefits from its preceding tiers as well as:

The formalwear can now alter its own appearance to match the trends of the local region to better assist an Agent with blending in. This is thanks in large parts to Pandora's seamstresses and arcanists working in concert to develop threads and fibers that are able to reconfigure themselves within seconds when introduced to new forms of fashion.

As you rise through the ranks your path through the bureau starts to become clear. When you upgrade your Formalwear to this wear you must pick from one of the three options, gaining the effects of it, before the Formalwear is completed.

Shadow Weaver - Also, through the combined efforts of Pandora's arcanists and seamstresses, several runes were inlaid throughout the fibers. With these hidden runes, you are now able to cast the spell Pass without Trace without needed to expend a spell slot and once per long rest. Casting the spell this way doesn't require any of the components needed, but does require you to hold concentration.

Flagellated Martyr - Drawing upon your own life essence, and vigor, you can now provide aid to allies within your reach. As a bonus action you can expend any number of your own Hit Die and heal a creature, other than yourself, for a roll of it plus your constitution modifier. If you expend half you Hit Die in this fashion you gain 1 level of exhaustion; expending all of them gains you 2 levels of exhaustion.

Enlightened Scholar - Through the refined runes inlaid within each fiber, your mental stability and fortitude have become enhanced. You obtain immunity to the Charmed condition as well as a +5 to History and Arcana checks. This enhancement to your mentality has given you access to the Mind Sliver spell. You have it prepared and use your Intelligence modifier for its spellcasting ability. You can cast it a number of times equal to your proficiency bonus, regaining all uses after a long rest. These runes also spread to your fingertips and provide a back door access to technology of all kinds. You gain proficiency to Computers, or expertise if you already have proficiency.

Very Rare Tier (13-16) 6 M4 Cloth 4 M4 Magica

At this tier the suit retains all the previous benefits from its preceding tiers as well as:

When you are subjected to a Dexterity Save where you take half the amount of damage on a success, you instead take no damage and half the amount on a failure! This is attributed to the fiber now granting its wearer a further means of protection as it can seemingly absorb a portion of energy to spare its owner from harm. This ability is also tied to it's owner's fortitude. When you are subjected to these saves an amount of times equal to half your Constitution modifier, rounded down, you can choose to use a Magical Action to unleash the stored energy in a 60-foot radius. Those caught in the blast radius must make a Strength saving throw where the DC is equal to (8+ your bonus proficiency + constitution modifier). On a failure, creatures take force damage in amount of d20s equal to half your Constitution modifier, rounded down, or half on a success and are launched backwards up to 15-feet. When you unleash this blast, you can no longer benefit from the effects of evasion until the next dawn. This blast can only be performed by absorbing the energy from the Evasion that is granted to you through this item.

Legendary Tier (17-20) (QL) 8 M5 Cloth 6 M5 Magica

At this tier the suit retains all the previous benefits from its preceding tiers as well as:

The bonus to your AC changing from +1 to a +2 with the fibers within the Formalwear being refined further.

The runes within the Formalwear have now been granted a kind of memory storage, allowing you to cast the spell Teleport without needing to expend a spell slot a number of times equal to half your Wisdom Modifier, rounded down. You regain all expended uses after a long rest. The runes within the Formalwear can also sync up with any teleportation circle so long as you spend 8-hours within the circle conducting a ritual that allows for the runes to memorize the circle in its entirety.

The Formalwear now has an excess amount of threads within it, so much so that you are able to shoot out a strand of it as a kind of grapple to swing from. This thread reaches out to a length of 500-feet and is highly durable with an AC of 20 and a max HP of 200. The thread can also be used in combat as a ranged weapon, and counts as a martial weapon, where its short and long distance are 60/120 respectively. Pushing it to its max limit causes the thread to lose its combat efficiency. You are considered proficient in this weapon and it uses your Dexterity Modifier to determine its attack and damage rolls and deals 3d4 in bludgeoning damage. This attack also has a +2 to its attack roll. 

Ultimate Refinement (Demi) (QL) 10 M5 Cloth 8 M5 Magica

At this tier the suit retains all the previous benefits from its preceding tiers as well as:

The thread attack now deals an additional 2d12 in force damage.

The refinement of the suit has also reached its absolute peak; fully showcasing an Agent's level of prowess and achievements in the path they chose to walk. Based on what decision you made prior, your Formalwear obtains one of the following effects.

Shadow Weaver - The Formalwear has been outfitted in such a way it can practically be thought of as mobile camouflage. When you're considered hidden, or unseen, you become undetectable to spells like Scrying, Clairvoyance, and even Locate Creature. Even when out in public, you can seamlessly blend in with a crowd, or group, of people; becoming like a phantom. So long as you don't take any hostile actions, or do anything that would clearly make you seen, you can move unnoticed in the face of the enemy.

Flagellated Martyr - The runes that allow you to transfer your essence into another has also begun to corrode, and mutate, your very biological structure. You gain resistance to poison and acid damage but vulnerability to fire damage. In addition to this, you can now bestow a disease upon creatures when using an Unarmed Strike, or a natural weapon you possess. When you hit with one of these attacks, the creature must make a Constitution saving throw where the DC is equal to your spell save DC, or class DC. On a failure the creature obtains a Flesh Eating virus where they take 2d4 acid damage at the start of their turn. A creature can repeat the save at the end of the turn to dispel the disease. This disease stacks with each Hit.

Enlightened Scholar - When you are forced to make a saving throw from a spell, or magical effect, you can choose to reroll the die should you fail and must accept the new roll. You can only choose to do this a number of times equal to half your Intelligence modifier, regaining all uses after a long rest. If you succeed the saving throw in this manner you can give yourself a number of temporary hit points equal to your level plus your intelligence modifier.

Notes: An Agent of the Bastion

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