Potion, uncommon

The Potion of the Cold is not as you may think.

Once consumed, the consumer will have no thermal energy visible to heat-sensing creatures, and will be impossible to track heat-wise. In addition, anything in contact with the consumer will not turn warm after a while if it usually does so.

Roll 1d4 for the number of lasting hours. 

(1) Half an hour

(2) An hour

(3) An hour and a half

(4) Two hours

If the consumer is weak to the cold and/or frostbite, take 1d6-1 of damage.

Can be crafted using a bottle of water and yeti fur.

"We've all faced a snake giant, right? (right???)  Well, this is a simple solution for anything heat-seeking."

womenpepsi

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