Weapon (longsword), legendary (requires attunement)

This sentient mithril blade is adorned with the crest of Silverymoon at its hilt, with a cool blue hamon on both sides of the blade. Upon closer inspection, the hamon warbles, pulses and undulates. You gain +1 bonus to attack and damage rolls made with this magic weapon, and the weapon deals an extra 1d6 acid damage on a hit. The sword has 4 charges, and regains all charges daily at dawn. 

Echo Slash. While wielding this weapon, you can expend a charge as a bonus action to make a single weapon attack using Azure Echo against a creature or object you can see within 30 feet. When you do, a magical apparition of Glorp, the spirit of the plasmoid that inhabits this weapon, forms to strike the target. 

Oozing Displacement. As a bonus action while wielding this weapon, you can magically teleport up to 30 feet to an unoccupied space you can see. When you do, your body deconstructs into a puddle of blue slime and reconstitutes at the location you selected. Once you use this ability, you can't use it again until the following dawn.

Sentience. Azure Echo is a sentient, true neutral weapon with an Intelligence of 12 (+1), a Wisdom of 18 (+4), and a Charisma of 6 (-2). It has hearing and darkvision out to a range of 120 feet.

The weapon can speak, read, and understand Common and Goblin, and it can communicate with its wielder telepathically. It can also telepathically communicate with any plasmoid within its line of sight. 

Personality. Azure Echo speaks in a straightforward manner, with a matter-of-fact tone. It approaches near every situation seriously and expects that, when drawn, its visage is not a threat, but a promise of harm to come. A conflict will occur if Azure Echo witnesses cowardice from its wielder, especially cowardice in combat. A conflict will also occur if the wielder knowingly abandons their sworn duty, mission, oath, etc. without just cause. 

Azure Echo has a penchant for gambling, and will actively encourage its wielder to do so. Refusing to do so will not cause conflict, but Azure Echo may be a little upset. Its favorite game is Grem's Goblet. 

If Azure Echo deems you worthy, such as by being a member of The Outliers, it takes only 1 minute to gain attunement with the sword, and the weapon drops all pretenses and speaks as Glorp, the spirit of the plasmoid that inhabits this weapon. 

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Damage: Acid, Sentient, Versatile, Sap

Previous Versions

Name Date Modified Views Adds Version Actions
5/16/2026 6:11:30 PM
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Coming Soon

Item Tags: Sentient

YokoAhava

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