Forged in the heart of the First Pyre by the ancient order of the Flame Keepers, this massive greataxe features a blade of polished obsidian etched with glowing, molten runes. The haft is wrapped in the scales of a red dragon who willingly gave its life to protect the innocent. The weapon feels weightless to those with a pure heart, but impossibly heavy to those consumed by malice.
Attunement & Alignment Restriction
If a creature that is not of a Good alignment attempts to attune to or wield the axe, they must succeed on a DC 20 Charisma saving throw or take $4d10$ radiant damage. On a success, they take half as much damage. They cannot attune to the weapon and treat it as a heavy, non-magical greataxe that imposes disadvantage on all attack rolls.
Magic Weapon
You have a +3 bonus to attack and damage rolls made with this magic weapon. It deals an extra $2d6$ fire damage to any target it hits.
Sentience
The Axe of the Flame Keepers is a sentient Lawful Good weapon.
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Intelligence: 12 | Wisdom: 16 | Charisma: 15
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Communication: The axe can speak, read, and understand Celestial and Common. It can also communicate telepathically with its wielder.
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Personality: The axe speaks with a booming, warm, comforting voice. It desires above all else to protect the innocent and purge fiends and undead with purifying fire. It grows restless if it goes more than a week without being used to defend someone in need.
Artifact Properties
The axe possesses the following properties from the artifact tables:
Beneficial Properties
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Minor: While attuned to the artifact, you have resistance to fire damage.
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Minor: While attuned to the artifact, you can use an action to cast Produce Flame at will, using Wisdom as your spellcasting ability.
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Major: While attuned to the artifact, your Wisdom score increases by 2, to a maximum of 24.
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Major: While attuned to the artifact, you can use an action to cast Wall of Fire (Save DC 16) from the axe. Once used, this property can't be used again until the next dawn.
Detrimental Properties
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Minor: While attuned to the artifact, your appearance changes to reflect the flame (e.g., your hair flows like flickering fire, or your eyes glow like embers). This grants you disadvantage on Dexterity (Stealth) checks.
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Minor: While attuned to the artifact, you must consume twice as much water per day as normal to avoid exhaustion, as the axe's heat constantly dehydrates you.
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Major: While you are attuned to the artifact, fiends and undead have advantage on attack rolls against you, as your radiant presence acts as a beacon to evil.
Special Traits
Purifying Pyre
When you score a critical hit with this weapon against a Fiend or an Undead, the target takes an additional $3d6$ radiant damage. If this damage reduces the target to 0 hit points, it is instantly turned to ash.
Keeper's Aegis
As a reaction when a creature you can see within 30 feet of you takes damage, you can interpose the spectral shield of the Flame Keepers. The target gains resistance to all damage from that attack, and you take an amount of fire damage equal to half the damage the target took. This fire damage ignores your own resistances and immunities.
Destroying the Axe
The axe can only be destroyed if it is submerged in the frozen, unmoving waters of the River Styx in the Nine Hells for 100 years, or if a perfectly lawful good deity willingly shatters it to save the life of a mortal.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Damage: Fire, Bonus: Magic, Bonus: Ability Score Maximum, Resistance: Fire, Requires Attunement by a Creature of Good Alignment, Heavy, Two-Handed, Cleave
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