This wand can be your arcane focus. When casting a spell with it, add +1 to your spell attack rolls and spell save DC.
This wand can store 3 charges, regaining them daily at dawn. Each charge can be used to cast Thunderwave. In addition, you count as having Thunderwave prepared.
Level 1 Evocation (Bard, Druid, Sorcerer, Wizard)
Casting Time: Action
Range: Self
Components: V, S
Duration: Instantaneous
You unleash a wave of thunderous energy. Each creature in a 15-foot Cube originating from you makes a Constitution saving throw. On a failed save, a creature takes 2d8 Thunder damage and is pushed 10 feet away from you. On a successful save, a creature takes half as much damage only.
In addition, unsecured objects that are entirely within the Cube are pushed 10 feet away from you, and a thunderous boom is audible within 300 feet.
You may spend an additional charges to increase the damage by 1d8 for each charge.
Notes: Attunement by a Bard, Druid, Sorcerer, or Wizard
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