The bow is a mid-range weapon that can perform a variety of attacks. While simple to use, its mastery requires a detailed knowledge of the best combinations of arrows and coatings.
This weapon has 2 slots to attach weapon parts to. (1/2)
You gain a +1 bonus on attacks and damage rolls.
Coating. As a bonus action, you can coat up to 10 arrows in a special oil to add an effect to your arrows. The oil lasts for 10 minutes before evaporating.
Coatings Available.
Close Range Coating. You ignore all disadvantages when attacking a creature that you can see, if it is within 15 feet of you, but you have disadvantage on attacks against creatures that are more than 15 feet from you.
Blast Coating. An arrow with this coating damage type changes from piercing to fire. When you hit a target with this arrow, each creature in a 5-foot radius of the target takes half as much damage as the target as fire damage.
Paralysis Coating. A creature struck by this arrow must succeed on a Wisdom saving throw or be paralyzed for 1 minute. The creature can repeat the save at the end of each of their turns, ending the effect on a successful save. A creature that succeeds on a save against this coating is immune to its effect for 24 hours.
Poison Coating. A creature struck by this arrow must succeed a Constitution saving throw or be poisoned until the end of your next turn.
Power Coating +2. You gain a +2 bonus to damage rolls.
Sleep Coating. A creature struck by this coating must succeed a Constitution saving throw or be incapacitated until the end of your next turn. If the creature fails the save by 5 or more, it instead falls unconscious for 1 minute, until the creature takes damage, or is shaken awake as an action. A creature that succeeds a save against this coating or wakes up after suffering from its effects is immune to its effect for 24 hours.
Dragonpiercer. When you take the Attack action on your turn, you can replace one of your attacks to fire a dragonpiercer, striking all creatures in a 30-foot line that is 5 feet wide. Each creature in that line must make a Dexterity saving throw equal to your Coating save DC, taking 3d6 piercing damage on a failed save, or half as much on a successful one. If a creature is Huge or larger, it takes double damage. One you use this property, you can't use it again until you finish a long rest.
Bow Charge Plus. While attuned to this weapon, you can use your dragonpiercer one additional time between rests and it recharges after a Short or Long rest.
Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Weapon Property: Two-Handed, Ammunition, Range (150/600), Two-Handed, Coating Save DC 16, Requires attunement by a Hunter, Ammunition, Heavy, Range, Two-Handed, Slow
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