Wondrous Item, very rare (requires attunement)

A masterpiece of Baldurian engineering: layered brass plating, rotating copper rings, and a humming induction core mounted along the forearm. Tiny vents release bursts of blue steam whenever the mechanism overloads.

Arc Conduction. Your melee weapon attacks deal an extra 1d6 thunder damage. If you are unarmed, the gauntlet itself counts as a magical weapon dealing:

1d8 thunder damage and gains the finesse property

Kinetic Charge. The gauntlet stores momentum during combat. Whenever you move at least 15 feet before hitting a creature with a melee attack, gain one Charge (max 3). As a bonus action, expend Charges for one of the following:

1 Charge — Repulsor Burst. Target must succeed a STR save or be pushed 10 feet.

2 Charges — Shock Vent. Creatures within 10 feet take 2d6 lightning damage (DEX save half).

3 Charges — Breach Drive. Your next melee attack deals an extra 4d6 thunder damage and automatically destroys nonmagical barriers, locks, or weak walls in the strike area.

Notes: Damage: Lightning

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