While wearing this armor, you can take a bonus action to expend the charge on the armor to emit poisonous spores, filling a 10-foot-radius sphere emanating from yourself. Each creature (other than the wearer) in the sphere must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. This property can be used once daily, and recharges at dawn.
You have a +1 bonus to AC while wearing this armor.
This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
Notes: Bonus: Armor Class, Combat, Warding
Comments