Armor (plate), rare (requires attunement)
This armor is made up of small, overlapping scales of a Red Dragon, providing excellent protection from sharp weapons and arrows.
It is not only protective, but also a symbol of strength and power, important traits for a conqueror.
Dormant State
- The armor’s clawed gauntlets turn unarmed strikes with your hands into magic weapons that deal slashing damage, with a +1 bonus to attack rolls and damage rolls and a damage die of 1d8.
- Lightning Blast. A gemlike node activates on your armored fists. This attack counts as a cantrip, add your Wisdom modifier to the attack rolls when you cast this cantrip. This attack has a normal range of 30 feet and a long range of 60 feet, and it deals 3d6 lightning damage on a hit.
Awakened State
- The wearer gains a +1 bonus to AC while wearing this armor. The wearer also gains resistance to Necrotic damage and vulnerability to Radiant damage while wearing this armor.
- Bloodwell. You can empower yourself with Bloodwell a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. When you expend a use of Bloodwell, roll a d8. You take Necrotic damage equel to the result of the roll. This damage can not be reduced. You're next attack is empowered with one of these two options:
- Merciless Blows.When you hit a creature with an attack roll, you can expend two use of Bloodwell to attempt to paralyse the target. Add the Bloodwell Die to the attack’s damage roll. The damage is Necrotic. The target must succeed on a Wisdom saving throw or have the Paralaysed condition until the end of your next turn.
- Sanguine Subjugation. When you hit a creature with an attack roll using a weapon or an Unarmed Strike, you can expend three uses of Bloodwell to attempt to subjugate the target. Add the Bloodwell Die to the attack’s damage roll. If the target is Large or smaller, it must succeed on a Charisma saving throw or be under the effects of the Dominate Person for one minute.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Armor Class, Combat, Warding, Str. 15 Required, Stealth Disadvantage
Previous Versions
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5/19/2026 8:43:21 PM
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