Armor (plate), artifact (requires attunement by a requires attunement by paladin)

this golden armor is etched with the symbol of the order on the chest plate. the armor has silver etchings all along the shoulder and arm pieces that say in whatever language you primarily speak the oaths of the order.

While attuned to this armor you gain the fallowing properties:

  • While attuned to the Artifact, you have Resistance to necrotic damage.
  • while attuned to the artifact you gain a plus 1 to armor class.
  •  While attuned to the Artifact, you regain 1d6 Hit Points at the start of each of your turns if you have at least 1 Hit Point.
    While you are attuned to this armor and smite a creature, the armor grows in power as it deems you worthy to use its full potential. as you deal smite damage you gain the fallowing affects as the armor grants you more power.
  • (50 damage) your armor bonus becomes plus 2
  • (100 damage) when you deal smite damage you can choose a creature within 20 feet of the affected creature and they take half of the smite damage as well.
  • (150 damage) you gain 2 superiority dice equal to your hit dice and choose 2 maneuvers, you regain superiority dice after a long rest.
  • (200 damage) you gain 1 use per long rest of the 4th level spell backlash.
  • (250 damage) when you roll a natural 20 and draw a damage card you may draw 2 cards and pick one to use.
  • (300 damage) when you roll a natural 20 outside of combat and draw a card you may draw 2 and pick one to keep putting the other one away.
  • (400 damage) as a action you can expend one of your hit die to heal yourself or a ally as a touch spell.
  • (500 damage) you gain a extra attack as part of the attack action.
  • (600 damage) you gain the ability once per long rest to change a spell from a action to cast to a bonus action.
  • (700 damage) you gain the ability to sprout angelic wings for 1 minute, as part of this you gain a fly speed of 30 feet, your attacks deal an extra 2d8 radiant damage, and you have a radiant aura any creature of your choice who walks into it for the first time or starts there turn there gains 1d8 hp or takes 2d8 radiant damage your choice.
  • (800 damage) your con modifier increases by 2 to a max of 22.
  • (900 damage) you gain the action surge ability once per long rest.
  • (1000 damage) your charisma and strength score increase by 4 to a maximum of 24.
    after you deal 1000 smite damage the armor grants you its full power, you now have a permanent golden glow to you that radiates out to 10 feet granting you to see into the minds of creatures within that range and sense there true intent and feelings. you also gain a permanent advantage to persuasion checks. 

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: requires attunement by paladin, Str. 15 Required, Stealth Disadvantage

EricJarvis

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