"The Cup of Raziel is not a reward. It is a test. Most who drink from it simply die. The ones who don't — we call them Shadowhunters." — The Codex of the Marked
This ancient golden chalice was given to humanity by the angel Raziel. It radiates overwhelming celestial energy and cannot be wielded by fiends or undead — such creatures that touch it take 10d10 Radiant damage and must succeed on a DC 20 Constitution save or be destroyed outright. Creating the Marked. If a willing humanoid drinks from the Cup, they must make a DC 18 Constitution saving throw. On a success, they gain the Nephilim species traits permanently, replacing their own species traits. On a failure, they die. This property can be used once per year. Raziel's Bounty. Once per day, liquid poured from the Cup becomes a Potion of Supreme Healing (restores 10d4+20 hit points). The Cup magically refills after each use. Heaven's Feast. Once per week, you can cast Heroes' Feast from the Cup without expending a spell slot (Wisdom is your spellcasting ability, save DC 20). Unbreakable. The Cup is immune to all damage and cannot be destroyed by any means short of a Wish spell.
Notes: Nephilim, Creation, Healing, Damage, Buff
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