"A Witchlight is the first gift a Shadowhunter gives a Mundane they've decided to trust — or warn." — Common wisdom among the Marked
A smooth pebble-sized stone that emits a soft silver light. Mundane humans see only a faintly glowing rock. For those with supernatural sight, it reveals far more. Ambient Light. Sheds bright light in a 10-foot radius and dim light for a further 10 feet. The light cannot be extinguished by magical darkness of 2nd level or lower. Supernatural Pulse. When a fiend, undead, or fey comes within 30 feet of the Witchlight, it pulses briefly with golden light. This does not require your attention — the pulse is visible to you even in your peripheral vision. Safe Passage. Creatures with the Frightened condition who hold a Witchlight have Advantage on saving throws to end that condition at the start of each of their turns.
Notes: Advantage: Frightened Saving Throws
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