Weapon Drawing. While holding the bag use a bonus action to [roll]1d20[/roll] to pull out a random weapon from the bag. Only 1 weapon from the bag can be wielded at a time and will disappear the end of your turn.
Random Weapon Attack. When attacking with a weapon pulled from the bag, you may roll your attack damage as if you are proficient in using that weapon.
| 1d20 | Effect | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 01 | Fail to pull a weapon | ||||||||||||||||||
| 02 | A Spoon 1d4+1 Bludgeoning | ||||||||||||||||||
| 03 | A Fork 1d4+2 Piercing | ||||||||||||||||||
| 04 | Dagger 1d4+(Str or Dex) Modifier Piercing Range: 20ft./60ft. | ||||||||||||||||||
| 05 | Catapult Spell Scroll: Choose one object weighing 1 to 5 pounds within range that isn’t being worn or carried. The object flies in a straight line up to 90 feet in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface. If the object would strike a creature, that creature must make a Dexterity saving throw. On a failed save, the object strikes the target and stops moving. When the object strikes something, the object and what it strikes each take 3d8 bludgeoning damage. | ||||||||||||||||||
| 06 | Shortbow 1d6+Dex Modifier Piercing Range: 80ft./320ft. | ||||||||||||||||||
| 07 | Light Crossbow 1d8+Dex Modifier Piercing Range: 80ft./320ft. | ||||||||||||||||||
| 08 | Handaxe 1d6+Str Modifier Range: 20ft./60ft. | ||||||||||||||||||
| 09 | Halberd 1d10+Str Modifier Slashing 10ft Reach | ||||||||||||||||||
| 10 |
Chaos Bolt Spell Scroll: You hurl an undulating, warbling mass of chaotic energy at one creature in range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 + 1d6 damage. Choose one of the d8s. The number rolled on that die determines the attack’s damage type, as shown below.
If you roll the same number on both d8s, the chaotic energy leaps from the target to a different creature of your choice within 30 feet of it. Make a new attack roll against the new target, and make a new damage roll, which could cause the chaotic energy to leap again. |
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| 11 | Maul 2d6+Str Modifier Bludgeoning |
| 12 | Long Bow 1d8+Dex Modifier Piercing Range: 150ft./600ft. |
| 13 | Heavy Crossbow 1d10+Dex Modifier Piercing Range: 100ft./400ft. |
| 14 | Great Axe 1d12+Str Modifier Slashing |
| 15 | Erupting Earth Spell Scroll: Choose a point you can see on the ground within range. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. Each creature in that area must make a Dexterity saving throw. A creature takes 3d12 bludgeoning damage on a failed save, or half as much damage on a successful one. Additionally, the ground in that area becomes difficult terrain until cleared. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand. |
| 16 | Quarterstaff 1d6+Str Modifier Bludgeoning |
| 17 | Whip 1d4+(Str or Dex) Modifier Slashing |
| 18 | Pistol 1d10+Dex Modifier Piercing Range: 30ft./90ft. |
| 19 | Musket 1d12+Dex Modifier Piercing Range: 40ft./120ft. |
| 20 | Pull a weapon of your choice |
A tapper sack is a simple tool and weapon used by farmers. At the end of a fine, yet sturdy, braided cord is a simple bag which has been filled with sand. Although it’s not very flashy, in the hands of a skilled adventurer this humble weapon packs quite a punch.
Notes: Warlock, Reach, Versatile
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