Weapon (tapper sack), artifact (requires attunement by a Warlock)

Weapon Drawing. While holding the bag use a bonus action to [roll]1d20[/roll] to pull out a random weapon from the bag. Only 1 weapon from the bag can be wielded at a time and will disappear the end of your turn.

Random Weapon Attack. When attacking with a weapon pulled from the bag, you may roll your attack damage as if you are proficient in using that weapon.

1d20 Effect
01 Fail to pull a weapon
02 A Spoon 1d4+1 Bludgeoning
03 A Fork 1d4+2 Piercing
04 Dagger 1d4+(Str or Dex) Modifier Piercing Range: 20ft./60ft.
05 Catapult Spell Scroll: Choose one object weighing 1 to 5 pounds within range that isn’t being worn or carried. The object flies in a straight line up to 90 feet in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface. If the object would strike a creature, that creature must make a Dexterity saving throw. On a failed save, the object strikes the target and stops moving. When the object strikes something, the object and what it strikes each take 3d8 bludgeoning damage.
06 Shortbow 1d6+Dex Modifier Piercing Range: 80ft./320ft.
07 Light Crossbow 1d8+Dex Modifier Piercing Range: 80ft./320ft.
08 Handaxe 1d6+Str Modifier Range: 20ft./60ft.
09 Halberd 1d10+Str Modifier Slashing 10ft Reach
10

Chaos Bolt Spell Scroll: You hurl an undulating, warbling mass of chaotic energy at one creature in range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 + 1d6 damage. Choose one of the d8s. The number rolled on that die determines the attack’s damage type, as shown below.

d8 Damage Type
1 Acid
2 Cold
3 Fire
4 Force
5 Lightning
6 Poison
7 Psychic
8 Thunder

If you roll the same number on both d8s, the chaotic energy leaps from the target to a different creature of your choice within 30 feet of it. Make a new attack roll against the new target, and make a new damage roll, which could cause the chaotic energy to leap again.

11 Maul 2d6+Str Modifier Bludgeoning
12 Long Bow 1d8+Dex Modifier Piercing Range: 150ft./600ft.
13 Heavy Crossbow 1d10+Dex Modifier Piercing Range: 100ft./400ft.
14 Great Axe 1d12+Str Modifier Slashing
15 Erupting Earth Spell Scroll: Choose a point you can see on the ground within range. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. Each creature in that area must make a Dexterity saving throw. A creature takes 3d12 bludgeoning damage on a failed save, or half as much damage on a successful one. Additionally, the ground in that area becomes difficult terrain until cleared. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand.
16 Quarterstaff 1d6+Str Modifier Bludgeoning
17 Whip 1d4+(Str or Dex) Modifier Slashing
18 Pistol 1d10+Dex Modifier Piercing Range: 30ft./90ft.
19 Musket 1d12+Dex Modifier Piercing Range: 40ft./120ft.
20 Pull a weapon of your choice

A tapper sack is a simple tool and weapon used by farmers. At the end of a fine, yet sturdy, braided cord is a simple bag which has been filled with sand. Although it’s not very flashy, in the hands of a skilled adventurer this humble weapon packs quite a punch.

Notes: Warlock, Reach, Versatile

RawringCat

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