“The wound burns first.
The paralysis comes second.
The thirst comes last.”
Forged from the preserved fang of an ancient basilisk and quenched within the blood-heart of an executed vampire lord, Basilisk Fang is less a weapon and more a predatory organism disguised as steel.
The dagger possesses a curved obsidian-black blade with deep crimson veins pulsing faintly beneath the metal. Its edge carries traces of petrification venom while the hilt is wrapped in pale leather unnaturally cold to the touch.
Victims stabbed by Basilisk Fang often report
- muscles locking involuntarily,
- and the sensation that the dagger is drinking from the wound.
- shadows moving incorrectly,
Unlike Kingsfall’s disciplined lethality, Basilisk Fang is intimate.
Cruel.
Personal.
A hunter’s knife meant for finishing prey at arm’s reach.
Basilisk Fang — Artifact Statistics
Weapon Type
- Dagger
- Artifact Rarity
- Finesse
- Light
- Thrown (20/60)
Base Modifiers
Weapon Enhancement
+3 Magical Dagger
Grants
- +3 Attack Rolls
- +3 Damage Rolls
Damage
Melee Damage
1d4 Piercing
plus
- 2d6 Poison
- 1d6 Necrotic
Artifact Traits
Basilisk Venom
A creature damaged by Basilisk Fang must make a:
DC 19 Constitution Saving Throw
On failure
- Movement speed is halved
- Cannot take Reactions
- Suffers disadvantage on Dexterity saving throws
If the target fails this save three times before completing a Long Rest:
Partial Petrification begins.
Skin darkens and hardens into stone-like scales for 1 minute.
During this state:
- Speed becomes 0
- The creature loses concentration automatically
- Melee attacks against it gain Advantage
Constructs and creatures immune to petrification instead take:
an additional 2d6 Force damage.
Vampire Trait — Crimson Feast
Whenever Basilisk Fang deals Necrotic damage:
William regains HP equal to:
Half the Necrotic damage dealt.
- frightened
- restrained
- petrified
- or below half HP,
he healing becomes:
Full Necrotic damage dealt.
Predator’s Kiss
Creatures reduced to 0 HP by Basilisk Fang suffer horrifying blood collapse.
Their veins blacken instantly while blood is violently drained toward the wound itself.
Non-undead creatures slain this way:
- cannot regain HP naturally for 24 hours if revived,
- and resurrection magic requires an additional spell slot or equivalent sacrifice.
Artifact Ability — Eyes of the Ancient Beast
1/Long Rest
As a Bonus Action, Basilisk Fang awakens for 1 minute.
During this state:
- The blade emits dark green vapor
- Your movement speed increases by 15 feet
- Opportunity attacks against you are made with disadvantage
- Poison damage ignores resistance
- Necrotic damage ignores temporary HP
Additionally:
Any creature you strike twice within the same turn must succeed on a:
DC 20 Constitution Save
or become:
Restrained by creeping petrification until the end of your next turn.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: By a Monster Hunter, or slayer aligned variant, Finesse, Light, Thrown, Nick
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