+3 Greatsword. Deals an additional 2d8 Force damage. Reach (10 ft). Movement Speed reduced by 10 ft. when wieldimg it. You cannot be forcibly moved.
Stellar Detonation(1/day): Can shoot a fire explosion at 60 fft. away from you that deals 126(12d20) Fire damage with an additional 44(8d10) Force damage or half as much on a successful save. By using this ability the wielder needs to do a Constitution Saving Throw, on a successfuk one, the wielder takes 5(2d4) Force damage, or 14(4d6) Force Damage pushed back by 5 ft. if there's enough space for it and knocked prone.
Meteor Shower(Recharge 2d4 days): Tear open the sky in a 60 ft. radius and will make meteors of 5 ft. continually fall from the sky for 6 turns. Creatures take 12d10 Bludgeoning, 12d10 Fire, and 6d10 Force damage when hit by a meteor, Dex Save for half. Terrain becomes burning craters(difficult terrain and people on the scorching ground take 8(3d4) Fire damage). Each use risks cosmic attention. Something may look back(1-5 on a d20, 6-20 nothing happens).
Passive Effects: Resistance to Fire and Force damage when attuned. See invisible creatures within 30 ft. Nearby Magic may wrap unpredictably
Burden of the Void: Using Meteor Shower causes 1 level of exhaustion causing weakness to Psychic damage and Disadvantage on Saving Throws. At +3 exhaustion from this weapon, you occasionallly hear whispers in Primordial and Deep Speech. Long rests have a 25% chance to be disturbed by visions of Dead Stars. To cleanse of the First and Second levels, Long rest needed, Third and more need Meditation for 3(1d4) days .
Sentient: INT 18/WIS 14/CHA 20. Alignment is Chaotic Evil. It got Hearing and Darkvision for 120 ft. It communicate by illusions it transmit to the wielder. It wants; the Death of Divine beings; the collapse of Planar Boundaries; to Finish what its creator started.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Heavy, Two-Handed, Graze
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