Wondrous Item, legendary

Weapon Stats Thrown weapon (range 30 ft.)
Explodes at the end of the turn it’s thrown. Deals no actual damage—unless you count psychological or dignity-based damage.
Recharges each dawn magically inside your bag or satchel. (You cannot have more than one.)
Explosion Effects (Roll 1d6): When the Banana Blammo explodes, roll on this table. Each creature within 10 feet of the impact point must make a DC 15 Dexterity saving throw, or suffer the effect. On a success, they’re just mildly annoyed. d6 Banana Blast Effect

1 Peel Storm – The ground is covered in slippery banana peels. Area becomes difficult terrain for 1 minute. Creatures who move in it must succeed on a DC 13 Dex save or fall prone.

2 Potassium Flash – A bright yellow flash blinds all affected creatures for 1 round. Also, all food in a 10 ft radius smells like bananas for 24 hours.

3 Monkey Business – A spectral monkey appears, pelts everyone with banana bits, then vanishes. Affected creatures lose their next reaction.

4 Banana Boom – Everyone is knocked back 5 feet while banana mush splatters loudly.

5 Unpeeling Force – One creature is pushed 10 feet straight up, lands prone unless they succeed a DC 15 Dex save. No fall damage—it’s cartoon physics.

6 Supernatural Slippage – All affected creatures must succeed on a Dex save at the start of their next turn or slip uncontrollably in a random direction (1d8 compass direction, move 10 ft).

Emergency Banana Mode (1/day) If you’re reduced to 0 HP while the Banana Blammo is in your possession, it detonates automatically, triggering a free roll on the explosion table. You immediately gain 1 HP, regain consciousness, and are now permanently sticky for 1d6 hours.

KodaSabio

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