Wondrous Item, very rare

The box magically produces 6 enchanted snacks per long rest.

As a bonus action, a creature may consume one snack and roll on the Snack Table.

The snack’s effect lasts for 1 minute.

However, when the effect ends, the creature suffers the listed crash effect.


Snack Table (d4)

1 — SUGAR ZOOMIES

For 1 minute:

  • speed increases by 30ft
  • opportunity attacks against you are made with disadvantage
  • you may Dash as a bonus action

You become jittery and impossible to stand still.

Crash:

For the next minute:

  • disadvantage on Stealth checks
  • you audibly mutter panic to yourself constantly

2 — CARTOON BONES

For 1 minute:

  • resistance to fall damage
  • resistance to bludgeoning damage
  • advantage on Acrobatics checks
  • you can squeeze through spaces one size smaller

Crash:

Your limbs ache afterward:

  • movement speed reduced by 10ft for 1 minute

3 — “LIKE, I SEE EVERYTHING!”

For 1 minute:

  • advantage on Investigation and Perception checks
  • you can sense illusions within 10ft
  • gain an additional 60ft of darkvision

Crash:

Sensory overload:

  • disadvantage on Perception checks for 1 minute

4 — ARCANE HEARTBURN

Immediately roll on the Wild Magic Surge table.

For 1 minute:

  • the first spell you cast deals an extra 1d6 force damage

Your stomach glows ominously during this effect.

Crash:

Magical nausea:

  • take 1d6 psychic damage
  • cannot cast reaction spells until end of your next turn

Additional Feature — “RUH ROH”

Once per long rest, when reduced to 0 HP, you may immediately consume a snack as a reaction.

You instead drop to 1 HP and gain its effect instantly.

After the effect ends:

  • you gain one level of exhaustion

Flavour Details

The snacks:

  • sometimes bark
  • occasionally try to escape the box
  • are never the same twice

 

Withdrawal

Dooby-Scoo is addicted to these snacks. If 3 snacks are not eaten by the character before a Long Rest, afterwards, Dooby-Scoo takes 1 level of exhaustion and rolls on the debuff table.

 

d6 Withdrawal Effects

1 — THE SHAKES

You constantly crave magical junk food.

  • disadvantage on Concentration checks
  • whenever combat starts, you must succeed a DC 12 Wisdom save or loudly announce:

"RUH ROH"

Stealth is ruined immediately.


2 — CARTOON HUNGER

Your stomach growls loud enough to echo.

  • disadvantage on Stealth checks
  • you cannot benefit from being hidden for more than 1 round before making noise

The sounds include:

  • barking
  • fart noises
  • microwave beeps

3 — PARANOID ENERGY

You become irrationally convinced something is chasing you.

  • disadvantage on Insight checks
  • the first time each combat an enemy moves toward you, you must use your reaction to move 10ft away if possible.

You occasionally see fake monsters in reflections.


4 — ARCANE LOW BLOOD SUGAR

Your magic becomes sluggish and unstable.

  • the first spell you cast each combat fizzles cosmetically has a chance to cast at the wrong enemy/location (Roll 1d4, 1 is fail)
  • roll a d20 when casting a levelled spell
  • on a 5 or less, harmless Wild Magic effects occur:
    • hair catches fire
    • eyes glow
    • random sneezing sparks
    • spectral barking
    • Other - DM will decide

 


5 — DRAMATIC EXHAUSTION

You become absurdly melodramatic.

  • speed reduced by 10ft
  • disadvantage on Initiative rolls

You complain constantly about there's never enough food.


6 — SNACKLESS MADNESS

The box begins emotionally destabilizing your brain with phantom food smells.

You constantly hallucinate snacks nearby:

  • sandwiches in backpacks
  • floating sausages
  • talking cheese
  • delicious smells from empty rooms

Mechanically:

  • disadvantage on Perception checks relying on sight or smell
  • the first time each combat you fail an attack roll or spell attack, you become distracted by imaginary food and lose 10ft of movement

 

SqwafLad

Comments

Posts Quoted:
Reply
Clear All Quotes