This staff can be wielded as a magic Quarterstaff +1 that grants a +1 bonus to attack rolls and damage rolls made with it. It also has the following additional properties.
Shockwave Staff: Melee Weapon Attack: +9 to Hit, on target. Reach 5ft: Hit: 9 (1d6 +5) bludgeoning damage plus 7 (2d6) Thunder damage. On a Hit the Target must succeed on a DC17 Strength saving throw or be pushed 10 feet away and knocked prone.
Shockwave Blast (Recharge 5-6): Ranged Spell Attack: +9 to hit. Range 30/90ft. one Target. Hit 27 (4d10 + 5) Thunder damage and the target must succeed on a DC17 Strength saving throw or be pushed 15 feet away and knocked prone. This attack can target a point within range, exploding in a 10 foot radius sphere, Creatures in the area must make a DC17 Dexterity saving throw. taking 27(4d10 + 5) thunder damage on a failed save, or half as much on a save
Notes: Damage: Lightning, Damage: Thunder, Melee Weapon Attack: Bludgeoning, Weapon Mastery: Sap (Mace), Requires Attunement: True Time:3 Days
Previous Versions
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5/25/2026 4:07:38 PM
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