This pale armor is etched with spiraling runes that seem to rearrange themselves whenever directly observed. Ancient scholars claim the armor was forged for a prophet who believed certainty itself was the greatest weakness. Blades guided with confidence slide harmlessly aside, while desperate, clumsy strikes somehow find their mark.
While wearing this armor, reality around you subtly fractures, causing fate, momentum, and magical inevitability to behave unpredictably.
Inverted Defense
Attack rolls against you hit only if the natural d20 roll is equal to or lower than the armor’s Inversion Threshold. Ignore all attack modifiers when determining whether an attack hits you.
The armor’s Inversion Threshold is 5
A natural 20 always hits regardless of this property.
Once a creature successfully hits you, it has Advantage on the next attack roll it makes against you before the end of its next turn as it begins adapting to the armor’s distorted protections.
Arcane Defiance
The armor holds 3 charges and regains 1d3 expended charges daily at dawn.
When you fail a saving throw against a spell, you can expend 1 charge to succeed instead.
You must choose to do so before any damage or additional effects of the spell are resolved.
Distortion Strain
The armor’s unnatural protection places immense strain on the wearer’s perception and reflexes.
You have Disadvantage on Initiative rolls and Dexterity (Stealth) checks while attuned to this armor.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Disadvantage: Dexterity Ability Checks, Str. 15 Required, Stealth Disadvantage
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