The Apparatus of extender arms is an magical item, a chest plate with full arms, made of adamantium plates and pulses with magical energy. Once attuned to this item, it will infuse with your arms, and if you have no arms, will replace them. You have the ability to extend any part of the arm's up to 60 feet. It can grab, punch, block, whatever you imagine.
For the punch, the damage would be 12d6 bludgeoning if you extend your arms fast, but would take an action and bonus action. If you grab, make a dexterity check of 16 with advantage to grab on, and a strength check of 14 to swing. Once you begin to swing, the speed you can swing up to 60 feet per turn. If you block with the arms, it will take an action (for one arm) and a bonus action (for the second), but after the actions, you have 24 armour class for as long as you hold both arms up, and 20 armour if only blocking with one arm.
Has two charges to cast a fifth level Bigby hand. You can tell by the inscription that this used to belong to a jokester inspector who made a pact with a modron. The armour grows faint after both spells are cast.
Curse: Must make a pun to activate it. Ask your dm to see what else you can do with it. Remember that when the chest plate is taken off, the arm will be deactivated until you take a short rest and the charges return after a long rest.
Notes: Can't be cast if not activated., must be a short person, and must be a warlock to attune. 24 hours of joking to attune., Movement, Exploration, Combat
Previous Versions
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