Weapon (greatsword), artifact (requires attunement by a Paladin)

This armament consists of two weapons, about the length of short swords, but with glaive heads, attactched by a cahin at the base of their hilts. It is considered a two-handed, heavy weapon with a range of 5ft. However, it can have a reach of up to 10 ft, but with a damage reduction to 1d10 + strength. Each blade is held in one hand, with a chain linking the two halves. It deals 2d6 as the weapon is swung in tandem. While wielding Amaterasu, you may not use a shield or wield it one-handed. 

Physically, the weapon glows in a 30ft foot radius with holy light, as if imbued with the power of the sun itself. Wrapped around the hilt is orange and yellow ribbon, with gold beneath. The hilts are twin symbols of the sun. 

If a creature that is not Lawful Good attempts to attune to the Amaterasu:

  • The attunement automatically fails

  • The creature takes 4d10 radiant damage

  • The sword goes dormant for 24 hours

 

Dormant:

- You gain a +1 to all attack and damage rolls made with this weapon

Shield of Sun: You gain a +2 to your armor class 

Scorching Spinning Sun: You hold the weapon in the middle of the chain and swing the weapon around yourself to form a protective shield, Each creature within 5ft must make a dexterity saving throw against your save DC (10+strength+profficiency) or take 4d6 damage. You can use this ability a number of time equal to your proficiency bonus each day. 

 

Awakened:

- You gain a +2 to all attack and damage rolls made with this weapon

- You gain a +1 to your spell save DC

Shield of Sun: You gain a +3 to your armor class 

Radiant Rays: The weapons deal an additional 1d10 Radiant Damage per strike, and you may roll an additional d10 if coupled with Divine Smite.  

Lightbringer's Ward - Once per long rest, if you are reduced to 0 HP while holding Amaterasu, you are immediately stabilized and regain 30 HP at the start of your next turn. A radiant shockwave emanates from you in a 10-foot radius, dealing 3d6 radiant damage to hostile creatures in the area.

 

Exalted:

- You gain a +3 to all attack and damage rolls made with this weapon

- You gain a +2 to your spell save DC

Shield of Sun: You gain a +4 to your armor class 

Bringer of Light and Death: When you hit a creature with this weapon, it deals an additional 2d10 radiant damage. Against undead and fiends, this damage increases to 4d10roll

Improved Divine Smite: You may roll 1 additional Divine Smite dice, or 2 against fiends and undead.

 

 

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Damage: Melee Weapon Attacks, Bonus: Armor Class, Bonus: Melee Attacks, Paladin, Heavy, Two-Handed, Graze

DelicateHush

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