Wondrous Item, common

This mundane-looking silver coin bears the profile of a stoic leader on one side and a majestic eagle on the other. It feels slightly heavier than a normal coin and always catches the light perfectly, no matter how dim the room.

You can use a bonus action to flip the coin into the air and call "heads" or "tails." Roll a d20. An even number indicates heads, and an odd number indicates tails

 

Heads (The Sovereign's Gaze)

If you win the flip, you are infused with a surge of leadership and resolve. For the next 1 minute, you gain a +2 bonus to your Armor Class and are immune to the frightened condition. If you lose the flip, you become briefly overconfident; you have disadvantage on the next saving throw you make before the end of your next turn.

Tails (The Eagle's Flight)

If you win the flip, your movements become light and unpredictable. You can immediately move up to half your speed without provoking opportunity attacks. If you lose the flip, you stumble; your walking speed is halved until the end of your current turn

 

Curse: The Call of the Coffer

This coin loathes being spent. If you attempt to use the Quarter of Destiny to pay for a mundane item, it magically teleports back into your pocket 1d4 hours later. The merchant you bought from immediately realizes they’ve been short-changed, and their attitude toward you permanently sours.

Once the coin is flipped to activate its magic, it cannot be used this way again until the next dawn.

Notes: Heads (The Sovereign's Gaze) If you win the flip, you are infused with a surge of leadership and resolve. For the next 1 minute, you gain a +2 bonus to your Armor Class and are immune to the frightened condition. If you lose the flip, you become briefly overconfident; you have disadvantage on the next saving throw you make before the end of your next turn. Tails (The Eagle's Flight) If you win the flip, your movements become light and unpredictable. You can immediately move up to half your speed without provoking opportunity attacks. If you lose the flip, you stumble; your walking speed is halved until the end of your current turn Curse: The Call of the Coffer This coin loathes being spent. If you attempt to use the Quarter of Destiny to pay for a mundane item, it magically teleports back into your pocket 1d4 hours later. The merchant you bought from immediately realizes they’ve been short-changed, and their attitude toward you permanently sours. Once the coin is flipped to activate its magic, it cannot be used this way again until the next dawn.

SarekSnow

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