Armor (half plate), artifact (requires attunement by a Requires Attunement)
| Level | Feature |
|---|---|
| 3 | Nature’s Sense. You have advantage on Survival checks. You always know the direction of the nearest natural water source within 1 mile. |
| 7 | Preservation Charge (1/Long Rest). As a reaction when a creature you can see is dying, you stabilize it and grant it temporary hit points equal to your level. |
| 11 | Seed of Continuance. If you die, your body does not decay and cannot be turned into undead. Your body is treated as though under the effects of Gentle Repose. |
| 15 | Legacy Bloom (1/Week). After a battle in which at least one ally was reduced to 0 hit points, you may consecrate the ground. For 7 days, within a 1‑acre radius: undead cannot naturally arise; nonmagical healing is increased by 1d4; and creatures that die in the area cannot be raised as undead. |
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
Notes: Advantage: Survival, Requires Attunement, Stealth Disadvantage
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