Armor (half plate), artifact (requires attunement by a Requires Attunement)
Level Feature
3 Nature’s Sense. You have advantage on Survival checks. You always know the direction of the nearest natural water source within 1 mile.
7 Preservation Charge (1/Long Rest). As a reaction when a creature you can see is dying, you stabilize it and grant it temporary hit points equal to your level.
11 Seed of Continuance. If you die, your body does not decay and cannot be turned into undead. Your body is treated as though under the effects of Gentle Repose.
15 Legacy Bloom (1/Week). After a battle in which at least one ally was reduced to 0 hit points, you may consecrate the ground. For 7 days, within a 1‑acre radius: undead cannot naturally arise; nonmagical healing is increased by 1d4; and creatures that die in the area cannot be raised as undead.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

Notes: Advantage: Survival, Requires Attunement, Stealth Disadvantage

DaveO

Comments

Posts Quoted:
Reply
Clear All Quotes