While holding this Shield, you have a bonus to Armor Class determined by the Shield’s rarity, in addition to the Shield’s normal bonus to AC and gain a +3 bonus to all saving throws.."Fear is not weakness. Surrender is."
The Aegis of Bravery is a magnificent shield of silver-gold metal bearing a crimson gemstone at its center. Within the gemstone flickers a constant heartbeat of light. When allies stand near the bearer, the gemstone shines brighter. When the bearer stands alone, it burns like a star.
Courage Unbroken
You are immune to: Frightened, Magical despair, Effects that compel surrender or retreat. Allies within 30 feet have advantage on saving throws against being frightened.
Stand Together
Whenever a creature within 30 feet takes damage, you may use your reaction to absorb part of the blow. Reduce the damage by 4d10 + your proficiency bonus. You take damage equal to half the amount prevented. This damage cannot be reduced or redirected. Uses equal to proficiency bonus per Long Rest.
Heart's Resolve
At the start of your turn, If there is at least one ally within 30 feet who is below half their maximum hit points, Choose one:
- Gain 15 temporary hit points.
- Gain advantage on your next attack roll.
- Gain advantage on your next saving throw.
Beacon of Valor
As a Bonus Action, you may awaken the shield's courage. For 1 minute:
All allies within 30 feet gain: Advantage on saving throws against fear and charm. Advantage on Death Saving Throws. Temporary hit points equal to your Charisma modifier at the start of their turns. Once used, this property cannot be used again until a Short or Long Rest.
Shield of Shared Burdens
Whenever an ally within 30 feet fails a saving throw you may choose to fail it instead. You immediately suffer the effect in their place. You may do this after seeing the roll but before the outcome is resolved. This may be used three times per Long Rest.
Defiant Heart
When reduced to 0 hit points you may instead remain standing at 1 hit point.
For the next round: You gain resistance to all damage, Your movement cannot be reduced, You cannot be incapacitated.
Once this feature is used, it cannot be used again until the next dawn.
Artifact Property: Bravery Inspires Bravery
When you succeed on a saving throw against an effect that targeted multiple creatures: Choose up to three allies who were affected. Those allies may immediately reroll their saving throws. They must use the new result.
Warden's Challenge
Once per Long Rest, as an Action, you may issue a challenge to a creature you can see within 120 feet. For 1 minute:
- The creature has disadvantage on attacks against targets other than you.
- Whenever the creature damages a creature other than you, it must succeed on a Charisma Saving Throw (DC 20) or take 4d8 psychic damage.
- You gain resistance to damage dealt by that creature.
The effect ends early if you become unconscious. This is not magical compulsion.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Bonus: Armor Class, Bonus: Saving Throws, Immunity: Frightened, One Chosen by The Heart, Combat, Warding
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