Weapon (shortbow), artifact (requires attunement by a Requires attunement by a chamion of Lusa)

This simple wooden baton is more than meets the eye. Using a free action, you can change the nature of the baton to one of the following weapons:

Shortbow +2: +11 to hit (1d8+7) piercing damage

Dual Wielding Shortswords +2: +11 to hit (1d8+7) Slashing damage. (if the character does not already have the dual-wielding ability, they gain it)

Quarterstaff +2: +11 to hit (1d10+5) Bludgeoning damage. 

Using a bonus action, you can utter the baton's command word, expending the single charge, and cause it to become under the effect of the spell Holy Weapon no matter what form the weapon is in. The single charge resets after a long rest. 

If you bring a creature to 0 hit points using the baton, you can choose to spare them, bringing them to 0 hit points, but they remain stable and conscious. In this stable state, the creature is completely at your mercy. While in this state, the creature is unable to perform actions, bonus actions, or reactions. If you choose to end this effect at any point, the creature dies or comes back up with one hit point.

Proficiency with a Shortbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Requires attunement by a chamion of Lusa, Ammunition, Range, Two-Handed, Vex

BestiaBreakerofBonds