Weapon (double blade), legendary

[SOUL INFUSED HOOK-BLADES]
2 hook blades, infused with the souls of the river Styx
plus 5 damage on regular hit

[SOUL SLASH] unleash an almighty slash infected with the souls of the user ALWAYS HITS
ROLL 3D20 to determine DAMAGE
[Cooldown] 5 turns

[WEAPON DISARM] when this ability is used, you are invulnerable for the next few hits with spells and melee hits, to determine how many hits you are invulnerable to, roll a D4.
you are also able to disarm your opponent. This attack also halves all attacks by the opposition for 2 turns.
[Cooldown] 6 turns

[SOUL CAPTURE] captures enemies' souls and forces them to your will. Merge souls and you will inherit all the enemies' traits for 1 turn. This does 5 damage to the soulless creature. Without their soul, they are unable to use potions and spells. They get back their 5 health after your 1 turn. he is vulnerable when he is soulless.
[Cooldown] 4 turns

Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Double Blade, you must take the Advanced Weapon Proficiency feat.


This weapon has the following Mastery Property. To use this property, you must have a feature that lets you use it.

Set. Weapons with this property allow you to prepare for an oncoming attack. If a target enters your reach while you wield a weapon with this property, you can use your Reaction to make a melee attack with the weapon against that target.

Notes: Two-Handed, Momentum, Double, Set

richard_888

Comments

Posts Quoted:
Reply
Clear All Quotes