Wondrous Item, rare (requires attunement)

A gold necklace with a pendant adorned with a large blue star sapphire, glowing with arcane energy. Mystryl, the first goddess of magic, was destroyed when the archwizards of Netheril reached beyond what the Weave could bear. This amulet is among the few remnants of her age — warm to the touch and faintly humming in the presence of other magic.

The amulet has 6 charges and regains 1d3 expended charges daily at dawn.

Spells. While attuned to the amulet, you can use an action to expend its charges to cast one of the following spells, using your spell save DC:

  • Detect Magic (1 charge)
  • Magic Missile (1 charge per spell level)
  • Dispel Magic (2 charges)

Dissolution. When the last charge is expended, the amulet releases a catastrophic discharge of raw magical energy and is destroyed. Each creature within 20 feet of you, other than yourself, must make a DC 14 Dexterity saving throw, taking 22 (4d10) force damage on a failed save, or half as much on a successful one. In the instant of its destruction, a flash of silver light fills the air — brief and absolute, like a word spoken once and never again.

Hjalnir

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