Weapon (longsword), legendary (requires attunement by a creature with Longsword Weapon Mastery)

You have a +3 bonus to attack and damage rolls made with Compartmentalization while you are attuned to it.

When you deal damage to a creature with Compartmentalization, the creature must make a DC 15 Wisdom saving throw. On a failed save, it comes under the effect of a compelled duel spell. This effect does not require concentration. On a successful save, it is immune to the effect until the next dawn. Only one creature may be affected by this property of Compartmentalization at a time.

Once per day, you may cast wall of stone. However, you cannot make the wall permanent by maintaining concentration on it for the duration.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, creature with Longsword Weapon Mastery, Versatile, Sap

AntonSirius

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